AI Insights · Timothy · September 2024
Top 5 Boxing Games Performance in Bulgaria Q3 2024
Discover the performance trends of the leading boxing games in Bulgaria during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the top boxing games on the unified platform in Bulgaria witnessed varied performance trends in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw a notable increase in downloads, starting from around 0.8K at the beginning of July and reaching a peak of 1.6K in mid-September. Weekly active users followed a similar trend, rising from 2.9K to a high of 4.4K. However, the game did not generate any revenue during this period.
Arm Wrestling Master by GOODROID, Inc. showed a consistent download rate, beginning at approximately 0.6K and slightly increasing to 0.7K by the end of September. The weekly active users mirrored this stability, maintaining figures around 3.5K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. experienced modest revenue, peaking at $40 in the first week of July and fluctuating slightly around $20 to $38 in subsequent weeks. Downloads were stable, starting at 0.3K and steadily growing to 0.5K by the quarter's end. Active users increased from 0.7K to just over 1K.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS generated revenue with notable peaks at $62 in early July and around $35 in mid-September. Downloads varied slightly, beginning at 0.4K and reaching up to 0.5K. Active users remained relatively steady, fluctuating between 2.2K and 2.4K.
Gym Heros: Fighting Game by Fighting Arena had a declining trend in downloads, starting at 0.5K and dropping to below 0.1K by the end of September. The weekly active users followed a similar pattern, decreasing from 1.4K to just over 0.1K.
For more detailed insights into these trends, visit Sensor Tower's platform for comprehensive analytics.